I hold a PhD in Computer Science from the University of Sheffield where I have been a member of the
Computer Vision Research Group.
My research has explored artistic style transfer, the process of transferring the style of one image onto an input image,
video or game. My expertise lies at the intersection of computer vision, computer graphics, and image processing
with a growing interest for their application in biology.
Currently, I work as a Research Associate at the School of Biosciences,
exploring deep learning-based approaches for extracting and analysing colour pattern information from biological images.
My work aims to empower researchers by enabling the characterisation of colour pattern phenotypes from diverse image datasets,
bridging the gap between computational techniques and biological understanding.
Adopting a cutting-edge hierarchical semantic segmentation strategy to develop models that are capable of accurately detecting not only a specimen within an image but also of simultaneously segmenting regions within the specimen.
Developing a powerful workflow for colour pattern analysis that leverages contrastive learning.
A trandisciplinary multimodal research project in collaboration with Shameru Collective. Combining arts and sciences to explore public health heritate and what lessons can be drawn for application today.
Developing a finetuned LLM for malaria-related text and image analysis and creating a 3D avatar of Mehmet Aziz, the person who helped eradicate malaria in Cyprus.
We use a perceptual quality-guided knowledge distillation framework and train a compressed model inspired by work in
image quality assessment of 3D renderings, which substantially reduces both memory usage and processing time with limited impact on stylisation quality.
We provide an in-depth analysis of existing evaluation techniques, identify the inconsistencies and limitations of current evaluation methods, and give recommendations for standardised evaluation practices.
Utilizing G-buffer data enables the stylization process to be more aware of the geometric and semantic aspects of a game scene. G-buffer information utilized during inference time improves the stability of the stylizations, and offers a controllable way to stylize computer games.
A depth encoder network encodes ground-truth depth information which is fused into the stylization network. We employ ConvLSTM layers in the encoder, and a design a loss function based on calculated depth.
Our approach uses a deep residual convolutional network with instance normalization layers that utilizes an advanced depth prediction network to integrate depth preservation as an additional loss function to content and style.
We support the systematic exploration of landscape archaeology through time, from prehistory to today, through the design and development of an Augmented Reality (AR) application.
The project produced Augmented Reality (AR) software that allows the users to view the stones standing and interact with them in situ.
Miscellanea
Shameru Multi-disciplinary collective of friends, including artists, scientists, and researchers, looking to use technology to synthesise art to address some of the world's most pressing issues.
After Malaria: Animated Exchanges in Health Heritage