Eleftherios Ioannou

I'm a PhD researcher at the  Computer Vision Research Group of the   University of Sheffield under the supervision of  Dr Steve Maddock.
My research 's underlying topic is Style Transfer which can be defined as the process of transferring the style of one image onto an input content image.

eioannou06 [at] gmail.com

Scholar  /  Github  /  Medium


profile photo

Research

I'm interested in neural style transfer, computer vision, computer graphics, machine learning, image processing, computer games and augmented/virtual reality. During my PhD, I have explored the utilization of depth and other data for the improvement of the quality of artistic style transfer models. I am also intrigued by the intersection of computer science and art and I have studied computational aesthetics and computational creativity. I also have a deep interest in generative techniques and especially methods that can be utilized for synthesizing art (e.g., diffusion, GANs).

nst-videos A Synthetic Dataset for Semantic Segmentation of Waterbodies in Out-of-Distribution Situations
Eleftherios Ioannou, Sainath Thalatam, Serban Georgescu
Scientific Data, 2024
dataset

We introduce a new, highly controlled synthetic dataset that encompasses the essential attributes required for analyzing OoD behavior.

nst-videos Depth-Aware Arbitrary Style Transfer for Games via Perceptual Quality-Guided Knowledge Distillation
Eleftherios Ioannou, Steve Maddock
Under Review, 2024
project page

We use a perceptual quality-guided knowledge distillation framework and train a compressed model inspired by work in image quality assessment of 3D renderings, which substantially reduces both memory usage and processing time with limited impact on stylisation quality.

nst-videos Evaluation in Neural Style Transfer: A Review
Eleftherios Ioannou, Steve Maddock
Computer Graphics Forum, 2024

We provide an in-depth analysis of existing evaluation techniques, identify the inconsistencies and limitations of current evaluation methods, and give recommendations for standardised evaluation practices.

nst-videos Towards Real-time G-buffer-Guided Style Transfer in Computer Games
Eleftherios Ioannou, Steve Maddock
IEEE Transactions on Games, 2024
project page

Utilizing G-buffer data enables the stylization process to be more aware of the geometric and semantic aspects of a game scene. G-buffer information utilized during inference time improves the stability of the stylizations, and offers a controllable way to stylize computer games.




Neural Style Transfer for Computer Games
Eleftherios Ioannou, Steve Maddock
BMVC, 2023 | Computer Vision for Games & Games for Computer Vision Workshop
project page / arXiv

We inject depth-aware NST as part of the 3D rendering pipeline.

nst-videos Depth-aware Neural Style Transfer for Videos
Eleftherios Ioannou, Steve Maddock
Computers, 2023
project page

A depth encoder network encodes ground-truth depth information which is fused into the stylization network. We employ ConvLSTM layers in the encoder, and a design a loss function based on calculated depth.


nst-videos Through the eyes of Teachers or Students?
Christos Kyrlitsias, Eleftherios Ioannou, Kalliopi-Evangelia Stavroulia, Despina Michael Grigoriou, Andreas Lanitis
CASA, 2023
VRTeacher / poster

Empower teacher education using a novel Virtual Reality (VR) based approach. Development made in Unity.


nst-in Depth-aware Neural Style Transfer using Instance Normalization
Eleftherios Ioannou, Steve Maddock
CGVC, 2022
project page / arXiv

Our approach uses a deep residual convolutional network with instance normalization layers that utilizes an advanced depth prediction network to integrate depth preservation as an additional loss function to content and style.

nst-in Augmented Reality Cultural Route at the Xeros River Valley, Larnaca, Cyprus
Eleftherios Ioannou, Andreas Lanitis, Athanasios K Vionis, Giorgos Papantoniou, Niki Savvides
Euro-Mediterranean Conference, 2020
poster

We support the systematic exploration of landscape archaeology through time, from prehistory to today, through the design and development of an Augmented Reality (AR) application.

nst-in Breathing life into statues using Augmented Reality
Eleftherios Ioannou, Steve Maddock
CGVC, 2020
project page

We present an AR art app, running in real time on a smartphone, that can be used to bring to life inanimate objects such as statues.

nst-in Arbor Low stone circle in Augmented Reality
Eleftherios Ioannou, Steve Maddock
SURE, ICUR, 2019
project page / poster

The project produced Augmented Reality (AR) software that allows the users to view the stones standing and interact with them in situ.


Miscellanea

cs188 Shameru
Multi-disciplinary collective of friends, including artists, scientists, and researchers, looking to use technology to synthesise art to address some of the world's most pressing issues.
fractal Blog Posts [Medium]


Code stolen from jonbarron/jonbarron_website.