I'm interested in neural style transfer, computer vision, computer graphics, machine learning, image processing, computer games and augmented/virtual reality.
During my PhD, I have explored the utilization of depth and other data for the improvement of the quality of artistic style transfer models.
I am also intrigued by the intersection of computer science and art and I have studied computational aesthetics and computational creativity.
I also have a deep interest in generative techniques and especially methods that can be utilized for synthesizing art (e.g., diffusion, GANs).
We use a perceptual quality-guided knowledge distillation framework and train a compressed model inspired by work in
image quality assessment of 3D renderings, which substantially reduces both memory usage and processing time with limited impact on stylisation quality.
We provide an in-depth analysis of existing evaluation techniques, identify the inconsistencies and limitations of current evaluation methods, and give recommendations for standardised evaluation practices.
Utilizing G-buffer data enables the stylization process to be more aware of the geometric and semantic aspects of a game scene. G-buffer information utilized during inference time improves the stability of the stylizations, and offers a controllable way to stylize computer games.
A depth encoder network encodes ground-truth depth information which is fused into the stylization network. We employ ConvLSTM layers in the encoder, and a design a loss function based on calculated depth.
Our approach uses a deep residual convolutional network with instance normalization layers that utilizes an advanced depth prediction network to integrate depth preservation as an additional loss function to content and style.
We support the systematic exploration of landscape archaeology through time, from prehistory to today, through the design and development of an Augmented Reality (AR) application.
The project produced Augmented Reality (AR) software that allows the users to view the stones standing and interact with them in situ.
Miscellanea
Shameru Multi-disciplinary collective of friends, including artists, scientists, and researchers, looking to use technology to synthesise art to address some of the world's most pressing issues.